#ifndef FISHSKEL_H
#define FISHSKEL_H
#include "VisableObject.h"
#include "Factory.h"

#include <iostream>
using namespace std;


class Skeleton : public VisableObject
{

public:
	Skeleton(sf::Vector2f startPos = sf::Vector2f(0, 0), float scale = 0.25f, sf::Vector2f startVel = sf::Vector2f(0, 0), const char* fileName = "images/skeletonImage.png") : VisableObject(startPos, startVel, fileName, scale){};
	void Update(float deltaT) {};

	~Skeleton(){};
};

#endif // FISHSKEL_H